// li.c

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("郝连铁树", ({ "haolian tieshu", "tieshu" }));
        set("gender", "男性");
        set("title", HIY"西夏国征东大将军"HIM"西夏一品堂"HIR"总管"NOR); 
        set("age", random(10) + 20);
        set("str", 25);
        set("dex", 16);
        set("long", "这是西夏的征东大将军，声势显赫。\n");
        set("combat_exp", 300000);
        set("shen_type", 1);
        set("attitude", "aggressive");

        set_skill("unarmed", 120);
        set_skill("force", 120);
        set_skill("club", 120);
        set_skill("zhongping-qiang", 80);
        set_skill("dodge", 120);
        set_skill("parry", 120);
        map_skill("club", "zhongping-qiang");
        set_temp("apply/attack", 50);
        set_temp("apply/defense", 50);
        set_temp("apply/armor", 50);
        set_temp("apply/damage", 50);

        set("neili", 3000);
        set("max_neili", 3000);
        set("jiali", 50);

        setup();
        carry_object("/clone/cloth/tiejia")->wear();
        carry_object("/clone/weapon/changqiang")->wield();
}

